InfiniDungeon was developed as my Software Technologies Major in the final year of University with leading technology of procedural content generation. During the design process I took inspiration from games such as Hades and Resident Evil 4. For further insight watch the video above and look at the provided Game Design Document for InfiniDungeon.
Magic Prison was developed as my Experimental Games Major in the final year of University during which I read books about card magic and sleight of hand. My goal was to create a simulation game where the player would be able to learn, create and then perform sleight of hand tricks not only in game but also in real life. For further insight watch the video above and look at the provided Game Design Document for Magic Prison.
Unbroken Trials was designed during the second year of University. Play as a defendant in court and travel in time to gather evidence about the crime that you may or may not have committed. For further insight watch the video above.